My Child Lebensborn – Press kit


Polygon: «My Child Lebensborn tells a disturbing tale about innocents in the aftermath of World War 2»

PocketGamer: «My Child Lebensborn is a deep, thoughtful experience»

The Guardian: Game of the month, June 2018

PocketGamer: Top 5 Indie games, Summer 2018

Five Stars on AppStore and GooglePlay

A story-driven simulation game letting you experience the fates of Children Born of War. Take care of Karin or Klaus and manage the day to day tasks while helping them through the challenges of living in a hostile and abusive society. The game is based on true events.


Produced by Teknopilot AS
Developed by Sarepta Studio AS
Address: Strandgata 41, 2317 Hamar, Norway


Press contact:

Producer Elin Festøy:, Phone: +47 91 53 79 79, Skype: elin.festoy


Platforms: Android and iOS.

Release date: May 8 on Google Play, May 18 on AppStore


The game “My Child Lebensborn” is a story-based nurture game. It combines genre and theme in a unique way.

You play as the ward of a young Lebensborn child in Norway after World War II. But parenting is hard when your child grows up in a hostile, hateful environment.
The game shows a different side to war – how hatred towards an enemy creates war victims even in peace time.

You take part in the journey of a child, going through devastating moments in his/her life.

Taking the nurture genre and adapting it to a serious tone, the game can be compared to a mix between “My Talking Angela” and “Papers Please”.

What do you say to a child that is hated? Play through real events. Help Klaus or Karin cope with the heavy inheritance of German soldier genes in a country celebrating its freedom.

Can you make a difference?


My Child: Lebensborn has a linear narrative structure, and can be completed in approximately 5 hours.

The player takes the role as the adoptive parent of a Lebensborn child. The challenge of the game is to get the child through a very difficult period of his/her life, and to mitigate the damage to their development. Players must balance time and resources to help their child.

Answer hard questions about hatred, bullying, inheritance and guilt. Discover the past and try to make things better.

The nurture elements of the game are focused on everyday activities linked to the shifting times of day, while the storyline progresses in time,  starting in 1951.


Key features

  • Based on true events
  • Adopt a boy or girl – care for your child
  • Earn money, forage, craft toys and clothing
  • Balance meagre resources and emotional needs – make tough parenting decisions
  • Choose what to say – Influence the child’s personality, feelings and views
  • See the effects in the child’s body language and expressions

Historical context

This game addresses a largely unknown part of war history – the fates of Children Born of War.


«Children Born of War»

During war, there are always children born as the result of forced or consensual contact between occupying forces and the occupied. These children, growing up in post-war societies, have very similar fates no matter which conflict, geography, culture or historic time they belong to. Research shows how the remaining hatred towards an occupying enemy is taken out on the small children that have the enemy’s genes.



In Norway, we have a doubly tragic example of this phenomenon.
During World War 2, the children of German soldiers and Nordic women were registered into the Nazi’s «Lebensborn» program. This «Spring of Life»- program was started by Heinrich Himmler and was another gruelling example of the Nazi’s twisted look on race and genes. After the war ended, the infants in the Lebensborn Program were especially vulnerable to maltreatment, both officially through adoptions and placement in children’s homes and by the treatment they got in their local societies.

The story of the Lebensborn children show in a striking way how crazy it is to rate a child’s worth based on the genes that they carry.


The history as part of the gameplay
The game “My Child: Lebensborn” lets you experience situations that are based on the actual experiences of Norway’s Lebensborn children. In a way, the game works like a life-simulator, placing the player in the midst of actual, historic events and challenging him or her with helping the child cope as well as possible.

By choosing the intimate format of a “My Talking Angela” or “Tamagotchi”-like nurture game, we can show what such a situation looks like from the child’s limited perspective, while giving the player the opportunity to be a positive force in the child’s life. Combining this nurture genre with a linear story

The storyline and scenarios of the game have been approved by surviving Lebensborn children, and are also representative for Children Born of War from other wars or conflicts.


The companies

The mobile game project “My Child: Lebensborn” is a co-production between the production company Teknopilot AS and the game studio Sarepta Studio AS. The two companies work closely on the project, Teknopilot focusing on marketing, funding and historical context while Sarepta Studio is doing the game design and -development.

Company bio: Sarepta Studio AS
Sarepta Studio is a game development company that is part of the Norwegian game developers hub Hamar Game Collective. They have previously developed the game “Shadow Puppeteer”, currently available on Nintendo Wii and PC.   More information about Sarepta Studio

Company bio: Teknopilot AS
Teknopilot is a production company working with media productions ranging from film to game and interactive projects.   More information about Teknopilot


Our social media channels:


Also visit our YouTube-channel, where you can find vlogs with updates from the development process.



Concept art:



Inquiries – production:

Elin Festøy
Twitter: @elinfestoy

Inquiries – game development:

Catharina Due Bøhler
Twitter: @CathInShadow

The team:

Elin Festøy, Teknopilot AS, Producer, writer

Catharina Due Bøhler, Sarepta Studio AS, Lead Game Designer, writer

Ørjan Svendsen, Sarepta Studio AS, Artist

Kjartan Forthun, Sarepta Studio AS, Artist

Philip Hallangen, Sarepta Studio AS, Artist

Stian Røbergeng, Sarepta Studio AS, Artist

Richard Barlow, Lead Programmer

Nuno Correia, Sarepta Studio AS, Programmer

Øyvind Rasmussen, Sarepta Studio AS, Programmer

Christine Stensberg, Progress Interactive AS, Animator

Simon Poole, Sound designer, composer

Ozan Drøsdal, Writer

Sofia Lersol Lund, Consultant writer



Previous press coverage:


Polygon, reporter Colin Campbell
«A game about hatred, children and war»

«War-torn Indie «My Child Lebensborn» tugs at the Heartstrings», reporter Hosoda Tokuoka

Review of the game’s early demo at GDC-17 (in Japanese)

Alpha Beta Gamer

Coverage of launch of beta 2



Norwegian national broadcaster NRK, reporter Ellen Wesche Guttormsen
NRK P1 Ekko, reporter Hosoda Tokuoka
Article (In Japanese)

Montages, reporter Martin Sivertsen
Media podcast (In Norwegian)

Level Up, reporter Rune Fjeld Olsen
Level Up on YouTube(in Norwegian) 


For any questions, please mail producer Elin Festøy, Teknopilot.


Back to My Child Lebensborn’s web site.