Winner, BAFTA 2019 «Game beyond entertainment»
Winner, Norwegian Spillprisen, «Best Game, Small Screen, 2019»
Winner, TapTap, «Best Narrative»
4,8/5 on AppStore and GooglePlay, 9,9/10 on TapTap
A story-driven simulation game letting you experience the fates of Children Born of War. Take care of Karin or Klaus and manage the day to day tasks while helping them through the challenges of living in a hostile and abusive society. The game is based on true events.
Produced by Teknopilot AS
Developed by Sarepta Studio AS
Address: Grønnegate 83, 2317 Hamar, Norway
Community manager Eylul Ozekes , email@example.com
Creative Producer Elin Festøy, firstname.lastname@example.org Phone: +47 91 53 79 79
Platforms: Android and iOS.
Release date: May 8 on Google Play, May 18 on AppStore, 2018
The game “My Child Lebensborn” is a story-based nurture game. It combines genre and theme in a unique way.
You play as the ward of a young Lebensborn child in Norway after World War II. But parenting is hard when your child grows up in a hostile, hateful environment.
The game shows a different side to war – how hatred towards an enemy creates war victims even in peacetime. You take part in the journey of a child, going through devastating moments in his/her life.
Taking the nurture genre and adapting it to a serious tone, the game can be compared to a mix between “My Talking Angela” and “Papers Please”.
What do you say to a child that is hated? Play through real events. Help Klaus or Karin cope with the heavy inheritance of German soldier genes in a country celebrating its freedom. Can you make a difference?
My Child: Lebensborn has a linear narrative structure, and can be completed in approximately 5 hours.
The player takes the role as the adoptive parent of a Lebensborn child. The challenge of the game is to get the child through a very difficult period of his/her life, and to mitigate the damage to their development. Players must balance time and resources to help their child.
Answer hard questions about hatred, bullying, inheritance and guilt. Discover the past and try to make things better. The nurture elements of the game are focused on everyday activities linked to the shifting times of day, while the storyline progresses in time, starting in 1951.
- Based on true events
- Adopt a boy or girl – care for your child
- Earn money, forage, craft toys and clothing
- Balance meager resources and emotional needs – make tough parenting decisions
- Choose what to say – Influence the child’s personality, feelings and views
- See the effects in the child’s body language and expressions
This game addresses a largely unknown part of war history – the fates of Children Born of War.
«Children Born of War»
During a war, there are always children born as the result of forced or consensual contact between occupying forces and the occupied. These children, growing up in post-war societies, have very similar fates no matter which conflict, geography, culture or historic time they belong to. Research shows how the remaining hatred towards an occupying enemy is taken out on the small children that have the enemy’s genes.
In Norway, we have a doubly tragic example of this phenomenon.
During World War 2, the children of German soldiers and Nordic women were registered into the Nazi’s «Lebensborn» program. This «Spring of Life»- program was started by Heinrich Himmler and was another grueling example of the Nazi’s twisted look on race and genes. After the war ended, the infants in the Lebensborn Program were especially vulnerable to maltreatment, both officially through adoptions and placement in children’s homes and by the treatment they got in their local societies.
The story of the Lebensborn children shows in a striking way how crazy it is to rate a child’s worth based on the genes that they carry.
The history as part of the gameplay
The game “My Child: Lebensborn” lets you experience situations that are based on the actual experiences of Norway’s Lebensborn children. In a way, the game works like a life-simulator, placing the player in the midst of actual, historic events and challenging him or her with helping the child cope as well as possible.
By choosing the intimate format of a “My Talking Angela” or “Tamagotchi”-like nurture game, we can show what such a situation looks like from the child’s limited perspective, while giving the player the opportunity to be a positive force in the child’s life. Combining this nurture genre with a linear story
The storyline and scenarios of the game have been approved by surviving Lebensborn children, and are also representative for Children Born of War from other wars or conflicts.
The mobile game project “My Child: Lebensborn” is a co-production between the production company Teknopilot AS and the game studio Sarepta Studio AS. The two companies work closely on the project, Teknopilot focusing on marketing, funding and historical context while Sarepta Studio is doing the game design and -development.
Company bio: Sarepta Studio AS
Sarepta Studio is a game development company that is part of the Norwegian game developers hub Hamar Game Collective. They have previously developed the game “Shadow Puppeteer”, currently available on Nintendo Wii and PC. More information about Sarepta Studio
Company bio: Teknopilot AS
Teknopilot is a production company working with experimental storytelling, with productions ranging from film to game and interactive projects. More information about Teknopilot
Our social media channels:
- My Child Lebensborn on Facebook
- My Child Lebensborn on Twitter
- My Child Lebensborn on YouTube
- My Child Lebensborn on Snapchat
- My Child Lebensborn on Instagram
Also visit our YouTube-channel, where you can find vlogs with updates from the development process.
Inquiries – production / IP:
Inquiries – game development:
Catharina Due Bøhler
Elin Festøy, Teknopilot AS, Producer, writer
Catharina Due Bøhler, Sarepta Studio AS, Lead Game Designer, writer
Ørjan Svendsen, Sarepta Studio AS, Artist
Kjartan Forthun, Sarepta Studio AS, Artist
Philip Hallangen, Sarepta Studio AS, Artist
Stian Røbergeng, Sarepta Studio AS, Artist
Richard Barlow, Lead Programmer
Nuno Correia, Sarepta Studio AS, Programmer
Øyvind Rasmussen, Sarepta Studio AS, Programmer
Christine Stensberg, Progress Interactive AS, Animator
Simon Poole, Sound designer, composer
Ozan Drøsdal, Writer
Sofia Lersol Lund, Consultant writer
Awards and nominations:
Nominated, Pocketgamer, Mobile Games Awards 2019, «Best Storytelling»
Winner, TapTap, «Best Narrative»
Nominated Creative Gaming Award – Most Creative Game
Nominated, Gamescom Indie Arena Booth 2018, «Best Storytelling»
Selections for curated festivals and exhibitions:
TIFF, Tromsø International Film Festival 2019, Workshop
IDFA 2018, official DocLab selection
BIFF, Bergen International Film Festival 2018, Expanded Exhibition
Tokyo Game Show, 2018, Indie Area
Gamescom, 2018, Indie Arena Booth
Some previous press coverage:
Dagens Næringsliv: Minister of Culture congratulates My Child Lebensborn on BAFTA award
Evening Standard: The winners of BAFTA Games Award
Gamer.no: Norwegian My Child Lebensborn wins prestigous award
Polygon: The top 50 games of 2018
The New Yorker: Best video games of 2018
Der Spiegel (review): «Haken Dran»
The Guardian (Review, Game of the Month, June-18): Could you raise a Nazi baby?
PocketGamer: Top 5 Indie games, Summer 2018
Polygon, reporter Colin Campbell
«A game about hatred, children and war»
4Gamer.net, reporter Hosoda Tokuoka
Alpha Beta Gamer
Norwegian national broadcaster NRK, reporter Ellen Wesche Guttormsen
NRK P1 Ekko
4Gamer.net, reporter Hosoda Tokuoka
Article (In Japanese)
Montages, reporter Martin Sivertsen
Media podcast (In Norwegian)
Level Up, reporter Rune Fjeld Olsen
Level Up on YouTube(in Norwegian)
For any questions, please mail producer Elin Festøy, Teknopilot.